CloakingSpeed=x Determines how fast your unit will become invisible again after it stops attacking. Cloakable=yes gives your unit the ability to be invisible, they'll be revealed when they attack DetectsDifguise=yes, no gives your unit the ability to see disguised units CanDisguise=yes, no gives your unit the ability to disguise ROT=4 any value you want, determines the rate of turn of the body or the turret (if present). Speed=7 any value you want, determines the speed of your unit Sight=6 you can use any value you want to determine your tank's sight (how far it will see enemies and attack) Locomotor=* this can’t be written, it’s a sort of codes and here they are: Armor=Light, Medium, Heavy any of these armor types also determines the strength of your tanks regaring some weapons (i.e some weapons may have great effect on Medium tanks but a light one on the Light-armored tanks) Category=Transport, AirPower, AFV, Support any of these values are the ones used for the tanks and it determines the category of your tank Strength=200 the determines the HP (Hit Points) of your unit EliteSecondary=AnyWeapon2E the secondary weapon used by your tank in its 'elite' state ElitePrimary=AnyWeaponE the weapon used by your tank in its 'elite' state Secondary=AnyWeapon2 the secondary weapon used by your tank in its standard state Primary=AnyWeapon the weapon used by your tank in its atandard state
Prerequisite=GAWEAP this entry tells the game what kind of buildings is required in order to produce your unit the GAxxx means an allied building, the NAxxx means a soviet one UIName=Name: YourTank the 'Name: YourTank’ enrty must be present in file called ra2.csf we'll talk about it later Then make your 'vehicle' entry here are some helpful commands. Add the xx=YourTank to the list, where xx is the last number in the listĤ. Now, after you've known almost the ground rules for using Rules.ini, the next steps involves the 'Rules.ini' file, and you will use it to make the game recognize your tank:ģ.
RA2 Rules.ini is case sentitive, meaning if you typed say 'requiredhouses' instead of 'RequiredHouses' for say your tank, it wont be buildable) *Basically, the Rules.ini file contains all the commands and codes used in the game to make some stuff work such as, Tanks, Infantry, Buildings, even Multi-Player rules (such as max.money and max unit count) could be found here so it is very important not to make any mistake while editing it because it may corrupt the whole gaming system leading the the appearance of the most annoying message a modder can ever see, the 'Internal Error' message, it happens when a given command is typed incorrectly (i.e. *the 'xxxicon' and the 'xxxuico' entries are normally the naming of files used by westwood, you can name them anything you wantĤ.Basically, thats all you need for you Tank artwork tells the game that the tank will take your side's colour (e.g red,blue.etc) MUST be present or 1.your tank will not appear in the game 2.the game will crash mix file ( name it ecachexx.mix, expandxx.mix or ecachemdxx.mix, expandmdxx.mix if you are modding Yuri, where xx is a number from 01 to 99) then drag and drop the shp files to the ecache(md)xx.mix and the hva, vxl files to the expand(md)xx.mixģ.make a new entry in it so it will look like this:Ĭameo=YourTankicon* g.s the icon that will appear in the RA2 Side barĪltCameo=YourTankuico* g.s the 'veteran' icon that will appear on your RA2 side bar (appears when you infiltrate a war factory, barracks with a spy)
you can use the xcc mix editor to create a new. these sections are actually the extentions of the file types.to use it just drag amd drop the file types into the previous section.ī. it has a left side bar which contains a lot of categories, here are the ones necessary for you to be used for modding ( hva, vxl, cameo, shp, ini ).
#Red alert 2 game speed ini mod
you will have the xcc mod creator, which you'll find a lot of properties for making modding easy.
mix file (ecachexx.mix is recommended).and this step is done by two ways:Ī. *some unitsa have the body, turret and barrel (e.g grizzly tanks, rhino tanks, apocalypse tanks.)ġ.copy your vxl, occupied by you. *some units have the body and the turret (e.g nighthawks, prism tanks.) mirage tanks, demolition trucks, allied war miner.) hva files.which are recognized by the game as 'your tank':ġ.xxx.vxl: is the body (base) of the tank 1.xcc uilities, and i mean all of them (xcc mixer, xcc mix editor, xcc sound plug-in)Ģ.any text editor (notepad, word pad will do)ģ.any picture editor (adobe photoshop, paintshop.you wil use them for the cameos)įirst (Tanks): you must have your.